Difference between revisions of "Numerical Analysis of Interference Patterns"

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A genetic algorithm is like a small monkey given a piece of clay in the dark.  Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion.  After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob.  Going back into the dark frustrated the monkey starts to  
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A genetic algorithm is like a small monkey given a piece of clay in the dark.  Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion.  After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob.  Going back into the dark frustrated the monkey starts to change what his piece of clay looks like.  He replaces some parts of the clay that are too dry with damper piece, he takes some pieces of his clay and moves them around from one section of his creation to another.  After a while his clay ball begins to take shape.
 
== Generating the Fringe Pattern ==
 
== Generating the Fringe Pattern ==
 
===Speed of Execution===
 
===Speed of Execution===

Revision as of 20:31, 20 July 2007

A genetic algorithm is like a small monkey given a piece of clay in the dark. Setting the beat of the monkey's play to the tune of a cat or a dog the monkey begins molding the clay in a somewhat random fashion. After molding for a bit the monkey presents his work to the light and realizes that what he's made looks housepet shaped blob. Going back into the dark frustrated the monkey starts to change what his piece of clay looks like. He replaces some parts of the clay that are too dry with damper piece, he takes some pieces of his clay and moves them around from one section of his creation to another. After a while his clay ball begins to take shape.

Generating the Fringe Pattern

Speed of Execution