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* Correction introduced for the saturation effect of the firing pixel population. When an appreciable fraction of available pixels are firing, the possibility of a photon hitting a firing pixel can no longer be neglected. This can be expressed as hollows:
 
* Correction introduced for the saturation effect of the firing pixel population. When an appreciable fraction of available pixels are firing, the possibility of a photon hitting a firing pixel can no longer be neglected. This can be expressed as hollows:
 
<p align="center"><math>N_{fired} = N_{total}\left(1 - e^{\frac{-N_\gamma \cdot PDE}{N_{total}}}\right)</math></p>
 
<p align="center"><math>N_{fired} = N_{total}\left(1 - e^{\frac{-N_\gamma \cdot PDE}{N_{total}}}\right)</math></p>
* Finally, time resolution can be calculated based on the relation from the discussion above.
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* Finally, time resolution can be calculated based on the relation from the discussion above. Note that we must use the actual number of the pixels that fired for our N.
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